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OOC


Name: Emily
Plurk: [plurk.com profile] deerleisure
Age: mrgrgr
Current Roster: N/A

IC


Name: Ember Resuine
Canon: Original (Infinity Frontier)
Canon Point: After conquering Inferno Citadel and all the baggage that comes with that

Canon reference: N/A

Details: Ember Resuine was born Evan Mackenzie. This was a mistake on somebody's part, and life didn't improve much after that. Being raised in a conservative environment wasn't good for them, and attempts to come out did... not go so well. Around the time they were getting into college, though, VRMMORPGs (virtual reality massive multiplayer online role-playing games) were gaining a lot of popularity, especially since virutal reality equipment was becoming something akin to affordable. The biggest VRMMORPG was Infinity Frontier, and one of Evan's new college friends talked them into signing up.

It was in Infinity Frontier that Ember Resuine was born. Or was made, technically, as a character for Evan to play as. Ember really grew into herself there in that MMO. Evan was withdrawn, hiding from the world and from herself. Her defensive mechanism, built up from years of living with a conservative family, was to shut up and try to make herself invisible to others. In the game, Ember could just... be herself. Find out what "being herself" even meant. She enjoyed having friends, and she liked supporting them. She found herself a lot more vocal. She enjoyed dressing up in various costumes, and tried to coordinate her friends' outfits, when they would let her. She had some snark and dry humor, and a lot of genuine cheerfulness. These were all traits Ember didn't even know she had.

With the first content expansion, things changed. Everybody, at least on their server, became trapped in the game. It also came with some wierd mechanics changes, such as player-killing, and weirder-still changes like the ability to actual feel, taste, and smell inside the game. Players panicked, but eventually, they also adjusted. For Ember and her guild, there was also the nagging sense of... maybe it was for the better. Ember could not only have a girl's body, but really feel like it was her own instead of a fickle illusion of virtual reality. She didn't have to deal with her family. It was just... her and her friends, being who they really were.

Still, most players wanted out, and everyone wanted answers, and their only hope for that was in the final dungeon of the expansion, the Inferno Citadel. When they reach the top eventually, as they of course did, they got some answers in the form of the AI, OMOIKANE, telling them they were all AIs. And then another player named Lightbringer47 took that not-well, PKing them and killing OMOIKANE and just generally fucking everything up. Fuck.

Ember has a lot of issues thanks to her upbringing. Her conflict resolution is permanently set to "shut up and withdraw and pretend everything is okay until you die." She's lived most of her life without doing much actual living, eeking out an existence with little else. But she has been sorting through these issues thanks to a more supportive environment, which was ironically an MMO.

As she stands now, Ember is a girl who tries to remain in good spirits, but is constantly challenged in that. She wears her reactions on her sleeve, using snark and dry humor often in response. She has hobbies - besides gaming, which is unavoidable in her current situation - she spends a lot of time coordinating outfits, decorating the guild airship, and trying to find new combinations of items to craft with. She still prefers to stay out of the spotlight, but she will fully support her friends in any way she can.

Memory Loss Level: Partial
Allow Painful Memories? Yes

Regains:
70 Character Levels (Ability)
Attain the current maximum character level with all the stat boosts that comes with.

Free Item Use Skill Tree (Ability)
All the skills under the Free Item Use skill tree. An active skill to use an item without consuming it, passive abilities for a chance to not consume an item on use, etc.

Potency Skill Tree (Ability)
Focuses on the ability to draw more effect out of items, increasing their effectiveness or potency. A regular potion might heal 1000 HP, but when you use it, it heals 3000 HP. Also includes skills to draw new additional effects out of items.

Glamour (Ability)
The ability to make one set of clothing or amor look like another, but retain the same stats. Requires a copy of what you want the disguised clothing/armor to look like.

Item Crafting (Alchemy) (Ability)
The ability to throw random items into a cauldron and get other items! Item type, item potency, various stats, optional buffs, taste, texture, and more can all vary depending on items used, how the items were put in, and the whims of the universe.

Item Crafting (Smithing) (Ability)
The ability to take a hammer and tongs to various metals and monster parts to make functional weapons, armor, and accessories. Includes optimizing boosts from a crafting-based class and subclass.

RPG-Style Inventory System (Ability)
The ability to store up to ninety-nine of the same item and an infinite variety of items (up to a certain size) in your personal inventory, to be sorted through and retrieved at leisure.

Holographic User Menu (Ability)
The ability to call up a holographic menu with access to your personal inventory, skills, equipment, and character stats.

MMO-Style Health System (Ability)
Your health will now be displayed as a numeric value called Hit Points, with an observable current and maximum value. Pain will still be felt as you get hurt, but will not result in permanent injuries or lasting pain, only a subtraction of your HP.

MMO-Style Death System (Ability)
When you die, your body will disappear, leaving behind anything you earned or picked up since your last time in a "safe area." You will then respawn in that safe area. If you want to pick up what was lost, you have to venture back out to your death point to reclaim it.

Potion Item Set (Item)
A set of potions, healing for 1000 HP, 1500 HP, and 2500 HP. Comes with a variety of secondary effects (cures poison, freeze, paralysis, burn, etc.) and in a variety of flavors (most popular is cherry cola.)

Bomb Item Set (Item)
A set of bombs, useful for blowing up enemies and destructable terrain. Comes in a variety of strengths and elements.

Inferno Service Uniform Set (Item)
A level 70 equipment set. Good magic resistance with bonus resistance to fire. This set comes with an additional bonus to the creation of fire elemental items. Looks like either a maid or butler outfit (with red accents) depending on the gender of the wearer.

Shadow Royalty Set (Item)
A level 60 equipment set. Decent magic resistance and physical defense, but not great. Absorbs dark-elemental magic though. This set comes with additional bonuses to magical attack power. Looks like a dark gothic lolita outfit (either a dress or prince style, depending on the gender of the wearer.)

Summer Festival Set (Item)
A level 1 equipment set. It offers no stat bonuses. It's a pink floral yukata on girls, and a deep blue yukata on guys. It's not even from a Japanese MMO, so why was this included?

Summer Beachwear Set (Item)
A level 1 equipment set. It confers no stat bonuses. It's a swimsuit that can be dyed multiple colors - its default is blue. On girls, it appears as a two-piece, on guys, swim trunks. Every MMO-player has one.

The Shepard (Sling) (Item)
A level 70 sling. It can fling projectile items such as bombs a long distance, or stones. Very mighty for a sling, but not very mighty compared to other ranged weapons. Once said to bring down a giant.

Alchemical Pendant (Item)
A level 70 accessory. Confers bonuses when crafting with alchemy. Makes it easier to get better secondary effects, and sometimes crafts an item without using the ingredients!

Clockwork Automaton (Item)
A small robot about the size of a football made of various brass and steel clockwork mechanisms. It doesn't do much but follow you around and pick up small objects for you, but it can apparently be upgraded.

What's In A Dress (Memory)
A short memory from early childhood. Trying on a dress at a friend's house, being caught by their parents, and having a long talk about why it's wrong with your parents later.

Stepping Out Then Back In (Memory)
Coming out to your parents with a painful secret. Their immediate, vocal, violent objections. You quickly placate them that it was a bad joke, and things are awkward for a while after that, but nobody brings it up again.

I'm An Ally (Memory)
A memory from college. Joining a Gay/Straight Alliance. "Um, I'm just an ally though." Nobody questions it. It feels empowering, but also kind of lonely.

In A Guild (Memory)
A memory of forming a guild with some friends. You abstain from leadership, no thanks. Maybe you can be the guild crafter or something. Is that even officially a position?

My Other Car Is An Airship (Memory)
Saving up money, scrounging every single gold piece until your guild has enough. It has the funds. It can purchase.... AN AIRSHIP. Ten propellers, wooden hull, fully customizable. You may have cried a little.

That Is My Real Name (Memory)
A bunch of people are gathered around talking about the problems of being trapped in a game. A person chimes in with how they don't use their real name any more, and it becomes a session of people just giving out their real name. When it gets to you, you give out your handle. That's your name now, as far as you're concerned.

My First Death (Memory)
A memory of a realistic game. Before the content patch, player-killing just wasn't a thing. And dying in-game didn't hurt. Both of those things have changed. You meet another player outside of a dungeon, and they attack you. You lose. It hurts. And you die.

Artificial Memories (Memory)
The memory of conquering a citadel and OMOIKANE awaiting at the top. As OMOIKANE explains it, you're... not you. You're a digital personality modelled after the original. Congrats, you're an AI.


RP Sample: Here

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Ember Resuine

August 2017

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